# Bodenplan-Editor

Der Bodenplan-Editor ist eine Funktion im Hotel, welches dir ermöglicht, das Layout deines Raumes neu zu gestalten. Das tust du, indem du über den Befehl **:floor** den Bodenplan-Editor öffnest und so Fliesen hinzufügst oder entfernst, um einen benutzerdefinierten Raumplan zu erstellen.&#x20;

<figure><img src="/files/Tnudm44cyFMbY7nPCm85" alt=""><figcaption><p>Der Bodenplan-Editor</p></figcaption></figure>

Vor der Veröffentlichung des Editors war die Verwendung eines schwarzen Loches die einzige Möglichkeit, einen benutzerdefinierten Raum zu erstellen. Der Bodenplan-Editor machte die Verwendung von schwarzen Löchern überflüssig, da er mehr Anpassungsmöglichkeiten bietet.

##

## Funktionen

**Zeichenmodus**

&#x20;![](/files/47reCdkkXasuDCOlSy5l) - Ermöglicht das Hinzufügen von Fliesen im schwarzen Quadrat. Die von dir gewählte Farbe bestimmt die Höhe der Fliesen.

![](/files/K2YZTP121CSUZGGv4HuF) - Ermöglicht das Entfernen von Fliesen aus dem schwarzen Quadrat. Dies funktioniert nur auf leeren Fliesen ohne Möbel.

![](/files/UynR3a7GPL35cmwjh7vv) - Wenn du auf eine Fliese klickst, während diese ausgewählt ist, kannst du eine Fliese anheben.

![](/files/DC9uiQfkVMVJRpee9Ap8) - Wenn du auf eine Kachel klickst, während diese ausgewählt ist, kannst du eine Kachel absenken.

![](/files/oEOv1EAUJmwVbjxsxyi2) - Ermöglicht dir, den Eingang dort zu platzieren, wo Habbos im Raum reinkommen. Es ist wichtig, dass sich dein Eingang nicht einfach mitten im Raum befindet, sondern am Rand des Raum Layouts. Ansonsten kannst du keine Wanditems an die Wand hängen, da immer wieder eine Fehlermeldung angezeigt wird.

<figure><img src="/files/kvv4OTA8P3CPwtFdS2WI" alt=""><figcaption><p>Die besagte Fehlermeldung.</p></figcaption></figure>

**Höhe zeichnen**

<figure><img src="/files/nKWyk6YKDcOdZNguh7aK" alt="" width="284"><figcaption></figcaption></figure>

Wenn du diesen Schieberegler verwendest und eine dieser Farben auswählst, kannst du Fliesen auf bestimmten Höhen platzieren, wobei dunkelblau die niedrigste und dunkelviolett die höchste ist.

{% hint style="info" %}
Beachte, dass sofern du Wandmöbel an die Wand platziert hast, dass diese nach der Änderung der Wandhöhe ganz oben an der Wand hängen.
{% endhint %}

**Wandhöhe**

![](/files/qAiSCBZGAQxgjUEneCws) - Mit diesem Regler kannst du deine Wandhöhe auswählen, wobei die 1 die niedrigste und die 16 die höchste ist.

**Richtung eingeben**

<figure><img src="/files/pySrUb7FKT0FOLfMlTdn" alt=""><figcaption></figcaption></figure>

Du kannst die Richtung ändern, wie Spieler eintreten, indem du darauf klickst.

**Sieh und Fühle**

<figure><img src="/files/Bjuy42ZPLdY4WzrC7JYN" alt=""><figcaption></figcaption></figure>

Im Bondeplan-Editor kannst du die Wände und Böden bestimmen. Du kannst aus 4 Wand- und Bodenstilen wählen.

| dünnste Wände                                                       | dünne Wände                                                         | normale Wände                                                       | dicke Wand                                                          |
| ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- |
| <img src="/files/ZFCy267wa0lzRW81Nh3j" alt="" data-size="original"> | <img src="/files/cIs5zv5JXvgLmErMvwZ8" alt="" data-size="original"> | <img src="/files/KCJ6v3wILkqOWghJdvXd" alt="" data-size="original"> | <img src="/files/gnL0ad2kKDYaWg4MBIMA" alt="" data-size="original"> |

| dünnste Böden                                                       | dünner Boden                                                        | normaler Boden                                                      | dicker Boden                                                        |
| ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- | ------------------------------------------------------------------- |
| <img src="/files/qSeE9VlhqpjLPeYn2mLh" alt="" data-size="original"> | <img src="/files/4c86KF6Z48y63GRKU5f8" alt="" data-size="original"> | <img src="/files/ykRN0a6Qu0PSXV91dsAp" alt="" data-size="original"> | <img src="/files/yrjTEsAx2uEDMxDHM0rO" alt="" data-size="original"> |

#### Import/Export

<figure><img src="/files/IXYgRFQwXI6tldPQc0sQ" alt=""><figcaption></figcaption></figure>

Wenn du auf den Button **Import/Export** klickst, öffnet sich ein weiteres Fenster, in dem sich der Code für den Raum befindet, welchen du kopieren oder einfügen kannst.

## Raum Layouts

{% tabs %}
{% tab title="1" %}

<figure><img src="/files/5rrIwKo6bHOnGIeTmNzo" alt=""><figcaption><p>Maximalgroßer Raum</p></figcaption></figure>

Um **einen Raum in dieser Größe** zu erstellen zu können, brauchst du diesen Code:

```
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```

{% endtab %}

{% tab title="2" %}

<figure><img src="/files/ZVhiVL4q03sk4wi5koFJ" alt="" width="563"><figcaption><p>Raum mit Brückenähnlichem Detail</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxxxxxxxx
x3333456666666666543333
x3333456666666666543333
x3333456666666666543333
x3333456666666666543333
x333xxxxxxxxxxxxxxxx333
x222xxxxxxxxxxxxxxxx222
x111x00000000000000x111
x000x00000000000000x000
x0000000000000000000000
00000000000000000000000
x0000000000000000000000
x0000000000000000000000
x0000000000000000000000
x0000000000000000000000
x0000000000000000000000
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00000000000000000000000
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x0000000000000000000000
x0000000000000000000000
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x0000000000000000000000
```

{% endtab %}

{% tab title="3" %}

<figure><img src="/files/V1vNSOqSjKzjC9U0MqsG" alt=""><figcaption><p>kleiner Raum mit 2 Stockwerken</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxx
x3333333333333333
x3333333333333333
x3333333333333333
x3333xxxxxxxxxxxx
x3333x00000000000
x3333x00000000000
x3333x00000000000
x3333xxx000000000
x3333210000000000
33333210000000000
x3333210000000000
x3333xxx000000000
x3333x00000000000
x3333x00000000000
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x3333x00000000000
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xxxxxxxxxxxxxxxxx
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```

{% endtab %}

{% tab title="4" %}

<figure><img src="/files/kYgqvz0zm9OynEsC481V" alt=""><figcaption><p>Raum mit langen Treppen</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxxxxxxxxx
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xxxxxxxxxx0000000000000x
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xxxxxxxxxx0000000000000x
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x4444432100000000000000x
x4444432100000000000000x
x4444432100000000000000x
x4444432100000000000000x
x4444432100000000000000x
44444432100000000000000x
x4444432100000000000000x
x4444432100000000000000x
x4444432100000000000000x
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x4444432100000000000000x
xxxxxxxxxx0000000000000x
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```

{% endtab %}

{% tab title="5" %}

<figure><img src="/files/Fa1lHllp1JjTcxsd7D7B" alt=""><figcaption><p>kleines Appartment</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxxx
x333321111xx333333
x333321111xx333333
xx33xxx111xx333333
x3333xx111xx333333
x3333xx111xx333333
x3333xx111xx333333
x3333xx111xx222222
x3333xx111xx111111
x3333xx11111111111
x3333xx11111111111
xx33xxx11111111111
xx22xxx11111111111
xx2221111111111111
xx2221111111111111
xxxxxxxx111111xx11
xxxxxxxx000000xx11
xxxxxxxx000000xxxx
xxxxxxxx000000xxxx
xxxxxxxx000000xxxx
xxxxxxxx000000xxxx
```

{% endtab %}

{% tab title="6" %}

<figure><img src="/files/1Te6I7ki57ztqFDntAQz" alt=""><figcaption><p>kleine Halle</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxx
x44444xxxxxxxxxxx
x4444444432222222
x4444444xxx222222
x44444xxx22222222
x44444xxx22222222
x44444xxx22222222
x44444xxx22222222
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xxx22222222222222
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xxx22222222222222
xxx22222222222222
xxx22222222222222
xxx222222xxxxxxxx
xxx222222x0000000
xxx222222x0000000
xxx222222x0000000
xxxxx22xxx0000000
xxxxx222100000000
```

{% endtab %}

{% tab title="7" %}

<figure><img src="/files/G7JA4wO4J9kcnn3t1BPM" alt=""><figcaption><p>mittelgroße Halle</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxxxxxx4xxx
xxxxxxxxxxxxxxxxx44444444
xxxxxxxxxxxxxxxxx44444444
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xxxxxxxxx4444444444444444
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xxxxxxxxx44444444xx333xxx
xxxxxxxxx000000000x222x00
xxxxxxxxx000000000x111x00
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xxxxxxxxx0000000000000000
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```

{% endtab %}

{% tab title="8" %}

<figure><img src="/files/tHTdrs8WmUFYLSsR5wf6" alt=""><figcaption><p>Raum mit langem Flur</p></figcaption></figure>

Um so einen Raum zu erstellen, brauchst du diesen Code:

```
xxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx22222xxx
x22222222222xxx22222xxx
x22222222222xxx22222xxx
xxxxxxxxxx11xxxxxxxxxxx
xxxxxxxxxx11xxxxxxxxxxx
xxxxxxxxxx00xxxxxxxxxxx
xxxxxxxxxx000000000000x
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```

{% endtab %}
{% endtabs %}


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